Our second cohort meeting happened on Tuesday, October 18th. Everyone was excited to continue their work on the Coat of Arms project and to figure out what they will make it out of. The meeting was a nice break from the busy classwork all the students had.
On Friday, September 30th, UTeach Maker partnered with The Foundry Maker Space to host a session on using hand tools. The end product was a wooden frame that could be drawn on using wood-burning tools/.
Tuesday, September 13th was our first maker meeting for Fall 2022. We were all happy seeing each other again and to gain some new members. Some popular TV shows heavily inspire this semester's theme and we look forward to what our teams create.
On Sunday, August 28th, UTeach Maker partnered with Austin Pets Alive to showcase our Spring 2022 projects at one of their locations. We set up a booth that allowed people to make their own DIY pet toys.
Tuesday, April 12th was our third Spring 2022 Maker Meeting. The semester is starting to wrap up, but everyone was more than happy to be at the meeting and take a break from their studies to work on some maker projects.
Tuesday, March 8th was the date of our second Spring 2022 Maker Meeting. We held our entire meeting over Zoom to ensure that all of our makers could attend. We spent most of the meeting letting the groups talk and discuss what their semester project could be.
On Friday, February 25th, UTeach Maker partnered with The Foundry Maker Space to host a session on using embroidery machines. The workshop allowed makers to put their names on an apron and add any small designs.
Tuesday, February 8th was the date of our first Spring 2022 Maker Meeting. We had some new faces show up and others join us over Zoom. We know some of our makers are busy in other places so we made the meeting hybrid. We also had a representative from Austin Pets Alive join us to talk about their program.
On Saturday, November 13th, UTeach Maker partnered with ACE Family Maker Space to host the second workshop of the Fall semester. This workshop focused on using still objects to create moving contraptions powered by a crank.